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272: Round The Table, Education without the 2d frame constraints: a WebVR experience from a glocal perspective
Original title: Round The Table, Education without the 2d frame constraints: a WebVR experience from a glocal perspective
Research in ENGLISH
Round-the-Table, as a researcher-led initiative, was an experimental virtual roundtable in a 3D format that invited twenty-one organizations worldwide from education, research, and technology to open a broad dialogue about a more sustainable, inclusive, interactive, and accessible educational environment, which may help pedagogical communication beyond the 2D frame. This was made possible by the implementation of a Web-VR platform supported by Mozilla, by which each participant had the opportunity to co-create with the organizers, a collaborative immersive sensory experience, together with the simultaneous dialogue between Local and Global. Participants were asked two critical questions: ‘decentralized education’ and ‘phygital exchanges’ : how can we work beyond the 2d frame and how to distribute tasks between physical and digital. The responses were by far diverse, but it was indeed possible to map a cohesive picture from this cloudy but colorful panorama.
Hybrid Education, volumetric roundtable, planetary classroom, virtual reality, phygital exchange